The past week has been a busy one, as they always tend to be! We can finally put a load of laptops exploding on us in the past, we've all got working laptops for once! So what have I been working on I hear you ask, pretty menu and logo stuff! The majority of core gameplay stuff is down, so we can start spreading out to improving the UI for the player.
The image above is going to be one of the first things shoved into the players face! We wanted something stylish, after going through a few drafts we all came to agree on the underlying main menu screen too.
Above was the first design which had a lot of good ideas, obviously the health bar wouldn't be on the final product! From the get go, we wanted to have an in game menu that the camera would spin from each of the important screens. There are a lot of aspects that the teamed like, the colour scheme for one and the use of comic book style boxes for the buttons, so taking the feedback on board. We went for a slightly more minimalistic design as shown below.
A slight gradient was included to highlight the buttons across the right side of the screen, while the left would be left to see the playable character and environment in real time. We wanted to keep everything simplified, so when you first open the game it is clear and easy to just jump straight into a game!
That's really it for this week! Stay tuned for another video development blog coming soon, I'll try and track down one of the artists for a small chat! As always let me know what you guys think in the comments, be sure to follow us on Facebook and Twitter for regular updates and all that!