In Super Street Skate, you are an individual with powers that extend from the norm, one such power is the Slime Glob ranged attack, in this you are able to throw a large glob of slime while airborne, this glob will then explode immediately when in contact with an enemy or after a duration if in contact with a surface. When the glob explodes smaller globs are created as seen in the above picture, these too will explode when in contact with an enemy or after a duration when in contact with a surface.
Whilst creating this power a few issues arose where the glob wouldn't behave like viscous liquid when it came into contact with a surface, and where the smaller glob would collide with each other. In order to fix the smaller glob colliding with each other, I was able to explicitly tell the smaller globs to ignore collisions with the other globs from the same parent glob. As for the issue of not behaving as a viscous liquid, I used the solution of forcing the object to have a very large air resistance, there for causing it to move sluggishly after being in contact with a surface.