Insomnia 56 - Review and Reflection!

As mentioned in our previous post, we were lucky enough to have a chance to showcase Super Street Skate at Insomnia 56 at Birmingham over the weekend. The three of us who attended, myself (Matt) Marin and Oliver had a whale of a time! It was the first time for any of us attending, let alone with exhibitor passes. I'd like to shout out to Selwyn from Audazzle for giving us the opportunity to attend and putting up with us over the weekend.

So, what was Insomnia 56 like then? Simply put amazing. Everyone we met and showcased our game to were incredibly cheerful and made everything a great experience. You can't help but feel a little timid when you put your game in the hands of complete strangers, but even from only three months of development players were enjoying and really getting into Super Street Skate.

It was also such a great networking experience, just being able to get feedback from other indie developers as well as see what sort of projects they're working on was fun! We can return to development with fresh eyes of the feedback received, rather than working in what can sometimes feel like a vacuum.

Finally, on the Friday we actually went on stage with Selwyn to talk about making accessible games and the difficulties facing working within a 3D space. As you can see from the picture above, Oli wearing the fashionable Santa Hat blindfold while I sat next to him to try and give him directions. We were also joined by Daniel, a third year student, Selwyn and our own personal presenter Matt.

It was so satisfying to get some laughs and interest out of the audience as we showed off some live game-play, it can be a little nerve racking being live on stage with a reasonable sized audience. It's definitely an experience I would love the opportunity to repeat, from just attending Insomnia to being back on stage!

Did any of you attend Insomnia 56? Let us know if you came to visit.

As always, watch this space for more regular updates.

Matt out!

Posted on December 15, 2015 .