This time last week, we here at Broken Earth: Games Studio took Super Street Skate to a Game Design lecture at The University of Portsmouth hosted by Pete Howell to basically get ourselves ripped apart by the students in said lecture.
We opened up with a short 10 minute presentation on who we are, and a few of the game design challenges we have encountered so far, and how we aim to iron out any of the issues that were brought up internally through our own testing.
From there, we then went into a quick Q&A session with the students, where we answered a whole bunch of questions on how useful all of our documentation is (it's very useful, and possibly too extensive if there is such a thing), whether or not we did a paper design (no), and a whole range of questions that were about our experiences so far from the Self-Placement Year that we are currently doing while studying at the University of Portsmouth ourselves.
We recommend the self-placement! It's a great opportunity for students to go out and do their own thing for a year, you've just got to make sure that you're 100% committed to what it is you're doing.
And finally, after all of that, we opened ourselves up to criticism by having students play test the game in front of the whole class. In reality, everything went down really well, there were only a few bugs that were pointed out (those that are being featured in this very blog post!). Everyone seemed to be very happy with the state of the game, given that it had been almost exactly two months in production.
We would like to thank the game design students of The University of Portsmouth for their feedback and criticisms, and we would also like to thank Pete Howell for inviting us to take this opportunity!