Art - Character Modelling and Design

 Super Street Skate Concept Art

Super Street Skate Concept Art

Creating or modelling a character takes its fair share of inspiration and conceptual stages, the image above is just one of about five different characters I designed before development had even fully started. For me, there were two main inspirations the cover art/characters of the band Gorillaz and the game Jet Set Radio. I wanted characters with bright coloured hair, wearing street clothes with a splash of wannabe super hero thrown in for good measure.

You can compare the style of the art to how the textures have turned out on the car model for example, vibrant colours with bold outlines are something that we want to define our game.

 3D Model and Textured

3D Model and Textured

The character models have received something of a large rework from what's been shown previously, creating something that is more stylized towards some of the original concept art that I had thrown together. It should be stated however that the model above is still a work in progress, the textures thrown onto the model are simply block colours. The final version will obviously have a lot more detail. (I didn't want to spoil the surprise just yet!) It was a team choice to move in a slightly more low poly direction, as I had done before with the cars. Personally I'm rather pleased with the result.

The model itself is separated into multiple parts: the roller-skates, outer-underwear, belts, cape, mask and even their hair aren't actually attached to the model. This is to allow for these parts to be taken out and swapped in the future, I'll be modelling a whole host of accessories or hair styles that in the final game allow for customization. Letting the player shape their hero to exactly how they want is important for what we wanted from Super Street Skate.

 The UV unwrapped for the character.

The UV unwrapped for the character.

The image above shows the untextured model and the UV texture unwrapped beside it. More work still needs to be done, the t-shirt and jeans are still in fact part of the same model. We want the player to have the choice of skin tone and the best way to do this is to have the players skin tone as one colour on a single texture sheet. This way within unity we can swap out the colours and have a whole range of colours to choose from, rather than forcing the player to play as pre-set characters.

Let me know what you guys think of the new character model, constructive feedback is welcome as always.

Feel free to get in touch if there are any accessories that any superhero couldn't do without!

Posted on October 28, 2015 .